New Tuning parameter "Force Effects Intensity" (FEI) - Beta Firmware & Survey
Thomas Jackermeier
Member
in Blog
We have developed a new firmware and driver (v291) for the CSL Wheel Bases and we kindly ask you to test it and give us your feedback.
On one hand the CSL Elite Wheel Bases (CSL E WB, CSL E RW PS4) can reproduce high-dynamic force feedback effects as intense as sent by games/simulations. On the other hand some of you and some reviewers reported that these harsh effects can cause some mechanical noise within the new and extremely direct (single) belt drive system. Even if this behaviour does not harm the hardware in any way, in some situations the mechanical sounds of the wheel base might be perceived as being too loud, depending on your game and tuning menu settings.
To provide optimizations according to your personal preference we are introducing a new tuning menu parameter called 'FEI' ('Force Effect Intensity'), adjustable within the range of 000 - 010. The current default setting is 000 which is equal to the parameters in previous public released firmwares for both bases. Increasing the value for FEI means that the motor will decrease the attack impact, when FFB effects are leading to immediate direction changes. Higher FEI values softens up the intensity of harsh effects to reduce mechanical sounds and can even make them feel more natural.
We’re giving you full ability to tweak your wheel within the FEI scale to find your preferred sweet spot, or still enjoy the product even without using this new parameter.
Please tell us which FEI setting you would recommend to be our new default setting providing a perfect balance between effect intensity, feeling and noise. This should suit to the average customer out of box, not only the hardcore sim-racer. Please test it in as many simulations/games and platforms as possible.
If there is anything you want to let us know then please post it in a comment.
Changelog:
Driver changes:
• Included new CSL rim option "Disable CSL Steering Wheel RevStripe" in Property Page - Settings tab.
• Included new CSL E WB PS4 option "Allow CSW V2 Compatibility mode on PC" in Property Page - Settings tab.
• Various small improvements and bug-fixes
Firmware changes:
• New firmwares for CSL E WB and CSL E WB PS4 (CSL Elite PS4 Racing Wheel)
• “FEI” function has been added to tuning menu
• CSL P1 rev-stripe can be de-activated by the driver
There is no new firmware for other wheels, wheel bases, pedals or accessories included in this package but the driver still can be used for other devices as well.
New "FEI" Tuning function default value
- What FEI value would you choose to be the new default setting?49 votes
- 0 (same as all previous firmware versions)24.49%
- 1  0.00%
- 2  4.08%
- 3  4.08%
- 4  2.04%
- 534.69%
- 610.20%
- 7  4.08%
- 8  4.08%
- 9  2.04%
- 1010.20%
- Are you satisfied with this new feature?49 votes
- Yes91.84%
- No  8.16%
Comments
I've been driving in rFactor 2 at Silverstone with US2000, as this sim is probably the one where the rattling over kerbs is worse. In order to get a big improvement and almost fix the issue I had to set FEI to 6 or 7. There still are some noises here and there, but it's much more limited: let's say that FEI fixes the major rattling that I could hear over each kerb, so for 90% of the time I would say it's a big improvement.
FEI does smooth all the effects, though: rF2 with the track/car combination I mentioned has a distinct "noise" that can be felt while driving in any condition, increasing FEI it is to notice that the effect is reduced up to the point where it can't be felt anymore. To me it's not a bad thing per se, but this might lead to future developments where Fanatec creates a plugin dedicated to each sim, so to get the most out of their bases. rFactor 2 suffers from major rattling over kerbs and while going off-road, so you might check with a dedicated plugin if the car is on the road or if it's on a different surface and (in the second case) smooth effects that should be played.
This is just an idea, I don't know if it's feasible on your side: it would be nice to have a dedicated control panel for each sim where you can fine tune the effects as long as you use the dedicated plugin. I know this would definitely require much more work, but it would definitely bring Fanatec products to a whole new level of possible fine tuning.
In the end, I would keep FEI at 0 by default so not to lose any possible FFB effect, with the possibility for the user to tune it as he/she prefers.
In the last two hours however this FEI Setting really has changed the CSL Elite Base and in my view allows it to flourish to it's full potential. I think many users like myself who've not owned a Fanatec product due to previous licensing issues were concerned that such a critically acclaimed company had produced a product that appeared on the surface not suitable for it's housing or the market as a whole.
That said however, I do believe that moving forward as many titles themselves are new to Fanatec products that Fanatec themselves try to setup default profiles per title that the user can then specifically work with to cater for his or her needs. In Assetto Corsa for example there is no identification of the CSL Elite Base or options to tweak any part of the wheel itself asides standard FFB settings. This can be an issue when trying to get the best results with the hardware.
I Just tested too and in Assetto (ps4) is very good but probably i need some diffrent settings of wheel.
Jonahtan could you show me your settings of wheel ?
Much the same for Assetto Corsa as these are the only two real titles on console with GT Sport, F1 2017 and Project Cars 2 to come.
Hope it helps!
The issue seems to be related to P1 rim, at least it was for me.
Also, my P1 wheel now remembers to start in PC mode - no more switching from Xbox mode. Thank you!!!
So I re installed project cars to test with the new update following my Assetto Corsa testing. I had some issues tuning Project Cars and even with the FEI setting I think the game as a whole will be very difficult to tune for console users and i'd like to express my thoughts as to why.
1. The wheel (CSL) Is recognised as a CSW V2 (PS4). For me this is the first issue as the games interpretation and delivery of forces to a wheel that isn't the actual hardware that you're using can be problematic. Even using other community setups I think the nature of the wheel not being recognised as a CSL brings issues itself. I'm aware Project Cars 2 is supported for the CSL PS4. With this in mind that itself is a big hurdle trying to build settings to be used on a wheel the settings aren't designed for.
Hope this helps!